#pragma once

#include "IGameState.h"

class CMainMenuState : public IGameState
{
private:
	int nCursorPos;

	CMainMenuState(void);
	virtual ~CMainMenuState(void);
	CMainMenuState(const CMainMenuState&);
	CMainMenuState& operator= (const CMainMenuState&);

public:
	static CMainMenuState* GetInstance();
	
	virtual void Enter() override;
	virtual void Exit() override;
	virtual void Input() override;
	virtual void Update(float fElapsedTime) override;
	virtual void Render() override;
};